// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KO_23>", // Title
  "<ACT_KO_23>", // Activation text
  "<DES_KO_23>", // Destruction text
  4,        // Number of INFO items
  "ko_23_1",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KO_23>",       // Item picture description
  "\all_m24",       // Item picture name
  "<L_M24>",       // Item picture header
  "<TA2_KO_23><M24>",       // Item picture description
  "\all_sa0",       // Item picture name
  "<L_SA0>",       // Item picture header
  "<TA3_KO_23><SA0>",       // Item picture description
  "\all_rai",       // Item picture name
  "<L_RAI>",       // Item picture header
  "<TA4_KO_23><RAI>"       // Item picture description

);