// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KO_29>", // Title
  "<ACT_KO_29>", // Activation text
  "<DES_KO_29>", // Destruction text
  2,        // Number of INFO items
  "\all_t22",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KO_29><T22>",       // Item picture description
  "\all_m29",       // Item picture name
  "<L_M29>",       // Item picture header
  "<TA2_KO_29><M29>"       // Item picture description
);