CreateTerrainObjects(
 14,

 "tr3g",
 8,			//Number of detail levels
 4000,         //Z distance for sprite 
 0,

 "tr5g",
 8,			//Number of detail levels
 7000,          //Z distance for sprite 
 0,
 
 "b01t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b02t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b03t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b04t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b05t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b06t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b07t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b08t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b09t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b10t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "b20t",
 8,			//Number of detail levels
 150000,          //Z distance for sprite 
 2,

 "tr4g",
 8,			//Number of detail levels
 4500,         //Z distance for sprite 
 0
);

