CreateModel(
  5,                 //Number of detail levels
  "f22",             //Collision box file name
  // Object 0:
  "f22a0",           //PBO file name
  "FIXED",         //Texture directory
  SORT,              //This object shall be sorted
  60,                //Detail level
  // Object 1:
  "f22a1",           //PBO file name
  "FIXED",         //Texture directory
  SORT,              //This object shall be sorted
  30,                //Detail level
  // Object 2:
  "f22a2",           //PBO file name
  "FIXED",         //Texture directory
  SORT,              //This object shall be sorted
  12,                //Detail level
  // Object 3:
  "f22a3",           //PBO file name
  "FIXED",         //Texture directory
  SORT,              //This object shall be sorted
  8,                //Detail level
  // Object 4:
  "f22a4",           //PBO file name
  "FIXED",         //Texture directory
  NO_SORT,           //This object shall not be sorted
  2                 //Detail level
);
