REM                    FLCS/TQS PROGRAMMING TEMPLATE
REM
REM B50 FILENAME:F16TQS          DESCRIPTION: Joint Strike Fighter___________
REM ________________________________________________________________________
REM
REM WRITTEN BY: Sander Johansen for Innerloop_____  DATE: 10.09.97____
REM
REM
REM ************************PRELIMINARY SETTINGS**************************
REM
REM
USE WCS
REM
REM
RATE 100
REM
REM ***********************MACRO DEFINITION FILE***************************
swaptg
REM SWAPTG ENABLES USING TRIGGER AS DIGITAL DEVICE
MDEF F16TQS
REM
REM
REM ****************************FLCS SETTINGS******************************
REM
REM SECOND TRIGGER CLICK
REM
    BTN TG1
REM
REM FIRST TRIGGER CLICK
REM
    BTN TG2 FireCannon
REM
REM BUTTONS S1 THRU S4 (S1=INDEX FINGER, S2=THUMB, S3=PINKY, AND
REM S4=PADDLE SWITCH ON FLCS). S3 IS BUTTON-MODIFIER
REM
    BTN S1 /O Virtual
           /I FrontHMD
    BTN S2 /O FireSelectWeapon
           /I RadarModeCycle
    BTN S3
    BTN S4 MouseEnable
REM
REM
REM H1=LARGE HAT AT TOP OF FLCS
REM S3 OUT = VIRTUAL COCKPIT VIEWS
REM S3 IN  = VIEW CONTROLS
REM
BTN H1U /O /P  RAW (#14 #E0 #75)
           /R  RAW (#F0 #E0 #75 #F0 #14)
        /I Target
BTN H1D /O /P  RAW (#14 #E0 #72)
           /R  RAW (#F0 #E0 #72 #F0 #14)
        /I Wingman
BTN H1L /O /P  RAW (#14 #E0 #6B)
           /R  RAW (#F0 #E0 #6B #F0 #14)
        /I Outgoing
BTN H1R /O /P  RAW (#14 #E0 #74)
           /R  RAW (#F0 #E0 #74 #F0 #14)
        /I Incoming

REM
REM H2=SMALL HAT BELOW BUTTON S2 RADAR AND WEAPONS MANAGEMENT
    BTN H2U /O CycleAAWeapons
            /I SelectNextTarget
    BTN H2D /O CycleAGWeapons
            /I SelectPrevTarget
    BTN H2L /O RadarOnOff
            /I DecreaseRange
    BTN H2R /O DeliveryModeA2G
            /I IncreaseRange
    BTN H2M
REM
REM H3=SECOND LARGER HAT BELOW H1 MFD CONTROLS
    BTN H3U /O StrategicMFD
            /I MFDOnOff  REM Must be in MFD Fullscreen
    BTN H3D  StatusMFD
    BTN H3L /O AttackMFD
            /I ControlMFD
    BTN H3R /O OffensiveMFD
            /I InfoMFD
    BTN H3M
REM
REM H4=HAT ON LEFT SIDE OF FLCS NAVIGATION AND VIEWS
    BTN H4U /i NextWaypoint
            /o /P RAW (#E0 #7D)
               /R RAW (#F0 #E0 #7D)
    BTN H4D /i PrevWaypoint
            /o /P RAW (#E0 #7A)
               /R RAW(#F0 #E0 #7A)
    BTN H4L  HMDSls
    BTN H4R  HMDNav
    BTN H4M
REM
REM
REM ****************************TQS SETTINGS*******************************
REM
REM BUTTONS T1 THRU T10 ARE USED BY THE TQS.
REM BTN T1  USED AS MOUSE BUTTON
    BTN T2 Flares
    BTN T3 Chaff
    BTN T4 /O LevelOff
           /I AutoPilot
    BTN T5 /O AutoThrottle
           /I Matchtarget
    BTN T6 /O RadarModeCycle
           /I RadarOnOff
    BTN T7 /N Gear
    BTN T8 /N FlapsUpDown
    BTN T9 /N Hatch
    BTN T10 BrakeOnOff
REM
REM
    RNG 1 5 x ctl x
REM
    ANT 1 25 alt a alt s q   REM MFD MUST BE SELECTED
REM
REM
REM BUTTONS T11-T14 CORRESPOND TO THE FOUR MOUSE DIRECTIONS, AND WILL
REM GENERATE A REPEATING CHARACTER AS LONG AS THE TRACK BALL IS BEING
REM ROLLED.  BUTTONS T11-T14 ARE DESIGNED FOR USE IN SIMS THAT DON'T
REM SUPPORT THE MOUSE DIRECTLY.  IF YOUR SIM INCLUDES MOUSE SUPPORT, THEN
REM YOU SHOULD OMIT BUTTONS T11-T14.
rem    BTN T11
rem    BTN T12
rem    BTN T13
rem    BTN T14
REM
REM ***********************************************************************