// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KO_22>", // Title
  "<ACT_KO_22>", // Activation text
  "<DES_KO_22>", // Destruction text
  5,        // Number of INFO items
  "ko_22_1",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KO_22>",       // Item picture description
  "ko_22_2",       // Item picture name
  "<L_PT2>",       // Item picture header
  "<TA2_KO_22>",       // Item picture description
  "\all_s27",       // Item picture name
  "<L_S27>",       // Item picture header
  "<TA3_KO_22><S27>",       // Item picture description
  "\all_m29",       // Item picture name
  "<L_M29>",       // Item picture header
  "<TA4_KO_22><M29>",       // Item picture description
  "\all_sa0",       // Item picture name
  "<L_SA0>",       // Item picture header
  "<TA5_KO_22><SA0>"       // Item picture description
);