// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KO_21>", // Title
  "<ACT_KO_21>", // Activation text
  "<DES_KO_21>", // Destruction text
  4,        // Number of INFO items
  "ko_21_1",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KO_21>",       // Item picture description
  "\all_m29",       // Item picture name
  "<L_M29>",       // Item picture header
  "<TA2_KO_21><M29>",       // Item picture description
  "\all_sa0",       // Item picture name
  "<L_SA0>",       // Item picture header
  "<TA3_KO_21><SA0>",       // Item picture description
  "\all_rai",       // Item picture name
  "<L_RAI>",       // Item picture header
  "<TA4_KO_21><RAI>"       // Item picture description
);