// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KL_46>", // Title
  "<ACT_KL_46>", // Activation text
  "<DES_KL_46>", // Destruction text
  4,        // Number of INFO items
  "kl_46_1",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KL_46>",       // Item picture description
  "\all_zil",       // Item picture name
  "<L_ZIL>",       // Item picture header
  "<TA2_KL_46><ZIL>",       // Item picture description
  "\all_t72",       // Item picture name
  "<L_T72>",       // Item picture header
  "<TA3_KL_46><T72>",       // Item picture description
  "\all_sa3",       // Item picture name
  "<L_SA3>",       // Item picture header
  "<TA4_KL_46><SA3>"       // Item picture description
);