// INF FILE /////////////////////////////////////////////////////////////

DefineInfo(
  "<L_ENEMY><TIT_KL_12>", // Title
  "<ACT_KL_12>", // Activation text
  "<DES_KL_12>", // Destruction text
  4,        // Number of INFO items
  "kl_09_1",       // Item picture name
  "<L_PT1>",       // Item picture header
  "<TA1_KL_12>",       // Item picture description
  "\all_sa0",       // Item picture name
  "<L_SA0>",       // Item picture header
  "<TA2_KL_12><SA0>",       // Item picture description
  "\all_sa0",       // Item picture name
  "<L_AS1>",       // Item picture header
  "<TA3_KL_12><AS1>",       // Item picture description
  "\all_rai",       // Item picture name
  "<L_RAI>",       // Item picture header
  "<TA4_KL_12><RAI>"       // Item picture description
);